There are two key problems we're trying to solve using Tilt. The first is adherence to home-based exercise, particularly for balance training. Using Tilt we can provide motivation through games and measurement feedback, as well as compliance measurement for the physiotherapist. The second problem is the accessibility and ease of balance measurement, while this is a longer-term goal and one we are still trialing. Tilt can quickly provide objective measurement of a patient's balance during a range of testing procedures by tracking the user's center of balance. So far testing has shown promising correlation with standard testing procedures with the physiotherapists we've worked with.So far the clinics we have worked with are all based in New Zealand. We work with both clinical physiotherapists and sports physiotherapists for athletic training.As for minimum requirements, some users begin using the system from a seated position, which works mobility rather than balance. This is usually for an extreme case such as an amputee using a prosthetic leg, or those with other balance impairments. They can then graduate to standing with support, such as a frame or parallel bars. When the physiotherapist deems them able they can then finally use the system free-standing. Tilt can be used at many stages of recovery in these ways. We recommend that a patient uses the system roughly 10-15 minutes per day, though it depends on the physiotherapists' exercise program. Patients can use the system in clinic or at home, if they are able to take the boards home.
At this stage no we won't be able to pay participants, we are a start-up after all, unfortunately. The current version requires an internet connection on the computer, which is mostly for saving and accessing patient data. We are looking into an offline version, and the smartphone does not need to be connected to the internet at all for the current features. Though, we anticipate adding reminders and access to data through the App which will require internet. Bluetooth can be used if the clinic doesn't have WiFiWe are actually really excited about the opportunity to help an aging population stay mobile. Balance training has proven benefits with the elderly, and in addition studies have shown that gaming has neurological benefits for the elderly. This is certainly an area of focus for us, and we're interested in testing further to ensure the games are appropriate. The Kickstarter campaign is there to raise the funds we need for a larger scale production run. So far we have built only prototype boards which we can't produce in bulk, and therefore are very high cost and only available to select few. If the campaign receives backing of $15,000 or more then it will be 'successful' and we will receive that money from backers, which will be used to fund that production run to deliver. If we fall short we will not receive that funding and must find other ways to fund a production run. And finally, thank you for all the questions! It gives us an opportunity to expand on our plans and we love to see the community showing interest. We greatly appreciate the feedback and please, if anything is still unclear, ask away!All the best,Ben Dunn






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